Joanna Komarzyniec is an experienced character artist for real-time entertainment software and movies with a university degree in sculpting. She is familiar with the asset tool pipelines that feed high-end visuals for modern 3D engines. Her creative energy is complemented by technical proficiency in the tools and processes that are needed to convert hi-poly models into optimized real-time assets. She worked both as a freelancer as well as a member of  AAA game development teams.

E­mail: bakahazten[at]gmail[dot]com


  • 2014 – ­ 2015: 3D Character Artist at Reality Pump, modeling some of the main characters of “Raven’s Cry” (plus faces, animals, in-­game sculptures)
  • 2013: Holding courses of sculpting, drawing and 3d modelling
  • 2012: 3D Character Artist and Concept Artist at Cracow studio Drago for “Grimlands
  • 2011: Modeling in-­game sculptures at Reality Pump for “Two Worlds II: Pirates of the Flying Fortress


  • 2012 – ­ 2013: Studies ­ of 3d modeling and animation, and video game production at the Jagiellonian University
  • 2011: Internship as a 3d graphic artist at the game studio Reality Pump in Cracow
  • 2006 – ­ 2011: Studies ­ of sculpting at the Academy of Fine Arts in Cracow; specialization: ceramics


English C2 ­ proficiency, German B1 ­ intermediate , Polish native


  • 3d modeling
  • Texturing
  • Digital painting
  • Retopology
  • Mapping
  • 3d concepts
  • Teaching
  • 3d prototyping and printing
  • Design
  • Sculpting
  • Drawing
  • Painting


  • Maya
  • Adobe Photoshop
  • Zbrush
  • 3d Coat
  • Xnormal
  • NDo
  • Marvelous Designer
  • Marmoset Toolbag

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